Traits are permanent changes to a character. They all have two to three parts: Name, Grade, and an optional Special Effect. There are two types by default: Skills and Scars.
Learned, inherited, or gained via odd circumstances Skills are Traits that are beneficial to the character that has them. All Skills have a positive Grade, and start at +1 when first acquired. Skills increase the Stamina Dice (SD) of a character by 1, can grant a beneficial effect, and grant a bonus to any rolls relevant to the Skill equal to the Skill’s Grade.
Traits that create difficulties for a character, Scars are gained through injury, trauma, and curse. Scars always have a negative Grade, that starts at -1. Scars decrease the SD of a character by 1, can grant an effect with a cost, and subtracts the Scar’s Grade from any rolls relevant to the Scar.
Players work with the referee, in between sessions, to create a Trait. Traits should always be connected to the circumstances that granted them.
For example: if a character is reduced to zero Stamina by having acid thrown at them, their Scar should be related to acid burns or breaking something trying to roll out of the way.
Characters gain Traits through play. Player characters can have up to 8 Skills at a time.
A character gains a Skill in one of three ways:
A character gains a Scar in one of three ways:
Reaching a character’s Skill cap does not mean they cannot gain more Skills. If they gain an additional Skill, for any reason, they can do one of the following:
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