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Traits

Traits are permanent changes to a character. They all have two to three parts: Name, Grade, and an optional Special Effect. There are two types by default: Skills and Scars.

Skills

Learned, inherited, or gained via odd circumstances Skills are Traits that are beneficial to the character that has them. All Skills have a positive Grade, and start at +1 when first acquired. Skills increase the Stamina Dice (SD) of a character by 1, can grant a beneficial effect, and grant a bonus to any rolls relevant to the Skill equal to the Skill’s Grade.

Examples of Skills

Scars

Traits that create difficulties for a character, Scars are gained through injury, trauma, and curse. Scars always have a negative Grade, that starts at -1. Scars decrease the SD of a character by 1, can grant an effect with a cost, and subtracts the Scar’s Grade from any rolls relevant to the Scar.

Examples of Scars

  • Losing a limb or function of a limb.
  • Losing a sense.
  • Cosmetic scar.
  • Developing a phobia.
  • Developing a form of anxiety.

Creating Traits

Players work with the referee, in between sessions, to create a Trait. Traits should always be connected to the circumstances that granted them.

For example: if a character is reduced to zero Stamina by having acid thrown at them, their Scar should be related to acid burns or breaking something trying to roll out of the way.

Gaining Traits

Characters gain Traits through play. Player characters can have up to 8 Skills at a time.

Skills

A character gains a Skill in one of three ways:

  1. A character is granted a Skill within the narrative. Perhaps it was part of a quest, a blessing from a god, etc. Using Traits as something to adventure for is a huge motivation.
  2. At the end of each session, the players vote/decide upon which character did the most courageous, clever, or crazy thing this session. The player whose character is agreed upon gains a new Skill.
  3. A character is trained in a Skill by another character that has the desired Skill to the student. Only non-magical skills can be taught.

Scars

A character gains a Scar in one of three ways:

  1. When a character reaches zero Stamina.
  2. When a character loses a Conflict against someone whose Stake was to Scar them.
  3. When an effect in the game causes the character to gain a Scar.

Having Too Many Skills

Reaching a character’s Skill cap does not mean they cannot gain more Skills. If they gain an additional Skill, for any reason, they can do one of the following:

  1. The character can choose to lose one Skill and replace it with the new one.
  2. They can fore-go their new Skill.
  3. They can Enchant an Item with that Skill.

Back to Making a Character

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