|||

Tables

Containers

Sacks, crates, and backpacks are the main means of reducing the functional Load of the things a character carries. All Containers have a Load and a Capacity. Capacity is how much Load it can hold. As long as an item is within a Container it does not cost the porter any additional Stamina, beyond the cost of the Container itself.

2D6 Container Load Capacity
2-3 Small Box 2 3 Load
4-5 Small Sack 1 2 Load
6 Medium Crate 5 8 Load
7-8 Medium Sack 3 6 Load
9 Large Sack 5 10 Load
10 Large Crate 12 25 Load
11-12 Backpack 3(6) 9 Load

If the porter is carrying multiple backpacks, all backpacks then cost 6 Load instead of 3.

Desires

A table of things that need doing.

2D6 Need
2 Deliver a Letter
3 Deliver a Package
4 Find a Location
5 Find an Item
6 Find a Character
7 Craft an Item
8 Maintain a Route
9 Perform a Ritual
10 Moderate a Conflict
11 Hunt” a Creature
12 Parlay with a Spirit

Encounters

Basic encounters on the road.

2D6 Encounter
2 The route is out. Double Stamina Costs to Travel via this Route.
3 Deliver a Letter
4 Deliver a Letter
5 Deliver a Letter
6 Deliver a Letter
7 You see a known NPC on the road.
7 You see a known NPC on the road.

Grade

Use this table to randomly determine the Grade of an item.

2D6 Grade Die
2 6 1D4
3 5 1D6
4 4 1D8
5 3 1D10
6 2 1D12
7 1 1D20
8 2 1D12
9 3 1D10
10 4 1D8
11 5 1D6
12 6 1D4

Mounts and Beasts of Burden

1D6 Type Load Capacity
1 Salt Pig 10 15
2 Piper 10 20
3 Riding Pullus 15 30
4 Hill’orn 20 40
5 Mort 30 50
6 Duck-billed Behemoth 50 100

Reactions

When unsure about an NPCs disposition to other characters roll on the following table.

2D6 Reaction
2-4 Helpful
5-6 Friendly
7 Indifferent
8-9 Contentious
10-12 Violent

Raw Materials

Raw materials are used in crafting. To roll for Raw Materials, first roll for the Material, then the Grade of the Material, then the Quantity of the material. Loads of raw materials can be divided up.

For example: you can take 4 Load of Plants and divide them into four increments of 1 Load of Plants.

2D6 Material 2D6 Grade 2D6 Load
2 Synthetic 2 -1 2 6
3 Gem 3 -1 3 5
4 Glass 4 0 4 4
5 Clay 5 0 5 3
6 Metal 6 0 6 2
7 Stone 7 0 7 1
8 Wood 8 +1 8 2
9 Fiber 9 +1 9 3
10 Plant 10 +2 10 4
11 Animal 11 +2 11 5
12 Liquid 12 +3 12 6

Scars

2D6 Scar
2 Organ Injury
3 Domain Rejection
4 Loss of Sense
5 Loss of Limb
6 Lame Limb
7 Cosmetic Scar
8
9
10
11
12

Supplies

Things that can be found on a pilgrim or other traveler. Food, Raw Materials, and Ammunition are the only items on the table that can be divided into smaller increments.

For example: you cannot take a 4 Load Tool and turn it into four increments of 1 Load of Tools.

2D6 Material 2D6 Grade 2D6 Load
2 Medicine 2 -4 2 4
3 Food 3 -3 3 3
4 Raw Materials 4 -2 4 2
5 Clothing 5 -1 5 2
6 Container 6 0 6 1
7 Tool 7 0 7 1
8 Ammunition 8 0 8 1
9 Weapon 9 +1 9 2
10 Armor 10 +2 10 2
11 Art 11 +3 11 3
12 Talisman 12 +4 12 4

Vehicles

Items that can carry a certain amount of Load, and can drastically reduce the amount of Stamina required for Travel. Some of the following items require a mount to pull them and others are self-driven.

2D6 Vehicle Load Capacity
2 Travois 5 15
3 Rickshaw 10 30
4 Canoe 10 40
5 Wagon, Large 60 180
6 Wagon, Medium 40 120
7 Wagon, Light 30 90
8 Rowboat 20 80
9 Barge 250 1000
10 Riverboat 500 2000
11 Locomotive - -
12 Canoe 10 40

Back to Rulings and Concepts